Contemporary Educational Technology · 2023 · 20 citations · 19 references
EducationEducational TechnologyElementary EducationComputer-assisted InstructionInstructional DesignVirtual Reality In EducationImmersive Learning EnvironmentsMobile LearningVirtual ClassroomsVirtual Learning EnvironmentsVirtual RealityControl Group DesignEducational EffectivenessExperimental StudiesMatched Control GroupMobile Learning EnvironmentsVirtual Environments In InstructionVirtual Reality EducationVirtual Reality Learning Environments
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings of independent experimental studies. The studies included in this review were sourced from reputable databases such as Web of Science, Scopus, IEEE, ACM, and ScienceDirect. The results indicate that students who learn in a virtual environment achieve higher learning scores compared to those in traditional classrooms (standard mean difference [SMD]=0.64, 95% CI [0.36, 0.92], p<0.001). Additionally, the findings suggest that learning in a tethered VR environment is equally effective as learning through mobile VR. Furthermore, there were no significant differences in scores when different media materials were used for the control group. This review emphasizes the advantages of employing mobile VR for learning in contrast to using tethered VR.
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The PRISMA 2020 statement: an updated guideline for reporting systematic reviews
Matthew J. Page, Joanne E. McKenzie, Patrick M. Bossuyt et al. · BMJ · 2021 · 95K citations · Full text
Kuo‐Ting Huang, Christopher Ball, Jessica E. Francis et al. · Cyberpsychology Behavior and Social Networking · 2019 · 330 citations · Full text