Collision Detection and Response for Computer Animation

Matthew R. Moore, Jane Wilhelms

1988 · 218 citations · 15 references

DOIFull text

Open access

Concepts

TL;DR

In computer animation, moving objects can interpenetrate, an undesirable state that requires collision detection to identify when it occurs and collision response to predict behavior according to physical laws. This paper aims to discuss collision detection and response, present two detection algorithms, model arbitrary-body collisions with springs, and provide an analytical response algorithm for articulated rigid bodies that conserves momentum. The authors employ two collision detection algorithms, spring-based modeling for arbitrary bodies, and an analytical response algorithm for articulated rigid bodies that conserves linear and angular momentum.

Abstract

When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often an undesired state, particularly if the animation is seeking to model a realistic world. Two issues are involved: detecting that a collision has occurred, and responding to it. The former is fundamentally a kinematic problem, involving the positional relationship of objects in the world. The latter is a dynamic problem, in that it involves predicting behavior according to physical laws. This paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies using springs, and presents an analytical collision response algorithm for articulated rigid bodies that conserves linear and angular momentum.

References

15