2002 · 21 citations · 14 references
ComputingComputer ScienceVisualizationComputer GraphicsRenderingVolume Visualization3D RenderingImage SynthesisRay TracingVolume RenderingVolumetric RenderingVolumetric VisualizationAccelerated Ray TracingAccelerated Volume RenderingHardware-accelerated Ray TracingRay Tracing HardwareRecursive Ray TracingShadow RaysVolume Rendering AccelerationVolumetric Reconstruction
We present an acceleration method for volumetric ray tracing which utilizes standard graphics hardware without compromising image accuracy. The graphics hardware is employed to identify those segments of each ray that could possibly contribute to the final image. A volumetric ray tracing algorithm is then used to compute the final image, traversing only the identified segments of the rays. This technique can be used to render volumetric isosurfaces as well as translucent volumes. In addition, this method can accelerate the traversal of shadow rays when performing recursive ray tracing.
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Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11
An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
David Laur, Pat Hanrahan · 1991 · 376 citations