Accelerated Ray Tracing
Accelerated Ray Tracing is a computational technique in rendering that belongs to the class of ray tracing algorithms, distinguished by its incorporation of spatial or temporal acceleration structures—such as bounding volume hierarchies or spatial partitioning—to reduce the computational complexity of ray-scene intersection calculations in photorealistic image synthesis.
324
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16.1K
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748
Authors
273
Institutions
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2017–2026
40
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324
Timothy L. Kay, James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 463 citations · Full text
Ingo Wald, Sven Woop, Carsten Benthin et al. · ACM Transactions on Graphics · 2014 · 362 citations
An efficient library for parallel ray tracing and animation
John E. Stone · 1998 · 327 citations
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University of Utah
Salt Lake City, United States
19 h-index
99 publications
6.7K citations
Max Planck Institute for Informatics
Saarbrücken, Germany
14 h-index
37 publications
2.4K citations

Saarland University
Saarbrücken, Germany
14 h-index
39 publications
2.8K citations
Stony Brook University
Stony Brook, United States
12 h-index
26 publications
684 citations
Intel (United Kingdom)
Swindon, United Kingdom
11 h-index
32 publications
3K citations
State University of New York
Albany, United States
10 h-index
17 publications
498 citations
Nvidia (United Kingdom)
Reading, United Kingdom
9 h-index
24 publications
1.4K citations
Intel (United States)
Santa Clara, United States
9 h-index
21 publications
807 citations
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35 publications · 1.5K citations
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TOG · 19 publications · 1.8K citations
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TVCG · 13 publications · 770 citations
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Repository · 11 publications · 296 citations
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7 publications · 1.3K citations
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