Recursive Ray Tracing

Recursive Ray Tracing is a ray tracing method that extends basic ray casting by recursively generating secondary rays to model global illumination effects such as reflection, refraction, and shadows, thereby capturing light transport beyond direct illumination.

78

Publications

5.8K

Citations

178

Authors

73

Institutions

Publications per year

2017–2026

4

Authors

178

  1. JT
    James T. Kajiya

    California Institute of Technology, United States

    5 publications · 797 citations

    5

    h-index

  2. SG
    Steven G. Parker

    University of Utah, United States

    4 publications · 805 citations

    4

    h-index

  3. VH
    Vlastimil Havran

    Czech Technical University in Prague, Czechia

    4 publications · 129 citations

    4

    h-index

  4. RY
    Roni Yagel

    The Ohio State University, United States

    3 publications · 195 citations

    3

    h-index

  5. MM
    Morgan McGuire

    Williams College, United States

    3 publications · 769 citations

    3

    h-index

1–5 of 178

Venues

  1. The Visual Computer

    9 publications · 385 citations

    9

    h-index

  2. Computer Graphics Forum

    5 publications · 271 citations

    5

    h-index

  3. ACM Transactions on Graphics

    TOG · 5 publications · 1.3K citations

    5

    h-index

  4. Computers & Graphics

    5 publications · 103 citations

    5

    h-index

  5. ACM SIGGRAPH Computer Graphics

    5 publications · 774 citations

    5

    h-index

1–5