Recursive Ray Tracing
Recursive Ray Tracing is a ray tracing method that extends basic ray casting by recursively generating secondary rays to model global illumination effects such as reflection, refraction, and shadows, thereby capturing light transport beyond direct illumination.
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5.8K
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73
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2017–2026
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Steven G. Parker, James Bigler, Andreas Dietrich et al. · ACM Transactions on Graphics · 2010 · 669 citations
Timothy L. Kay, James T. Kajiya · ACM SIGGRAPH Computer Graphics · 1986 · 463 citations · Full text
An efficient library for parallel ray tracing and animation
John E. Stone · 1998 · 327 citations
Advanced animation and rendering techniques : theory and practice
Beam tracing polygonal objects
Paul S. Heckbert, Pat Hanrahan · 1984 · 313 citations
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California Institute of Technology
Pasadena, United States
5 h-index
5 publications
466 citations

Saarland University
Saarbrücken, Germany
4 h-index
10 publications
983 citations
Intel (United States)
Santa Clara, United States
4 h-index
7 publications
266 citations

Czech Technical University in Prague
Prague, Czechia
4 h-index
7 publications
244 citations
Stony Brook University
Stony Brook, United States
4 h-index
8 publications
423 citations
Williams College
Williamstown, United States
3 h-index
3 publications
769 citations
Intel (United Kingdom)
Swindon, United Kingdom
3 h-index
7 publications
891 citations
University of California, Berkeley
Berkeley, United States
3 h-index
7 publications
279 citations
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9 publications · 385 citations
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5 publications · 271 citations
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TOG · 5 publications · 1.3K citations
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5 publications · 103 citations
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5 publications · 774 citations
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