Ray Tracing Hardware
Ray Tracing Hardware is specialized computational hardware designed to accelerate the real-time calculation of light paths and surface intersections in three-dimensional scenes by efficiently implementing the ray tracing algorithm within dedicated circuitry.
90
Publications
4.8K
Citations
208
Authors
97
Institutions
Publications per year
2017–2026
15
Variants
Ray-tracing Hardware
Parents
90
Ray tracing on programmable graphics hardware
Timothy J. Purcell, Ian Buck, William R. Mark et al. · 2005 · 509 citations
Interactive Rendering with Coherent Ray Tracing
Ingo Wald, Philipp Slusallek, Carsten Benthin et al. · Computer Graphics Forum · 2001 · 425 citations
Sven Woop, Jörg Schmittler, Philipp Slusallek · ACM Transactions on Graphics · 2005 · 234 citations
Steven G. Parker, William Martin, Peter‐Pike J. Sloan et al. · 1999 · 199 citations
State of the Art in Ray Tracing Animated Scenes
Ingo Wald, William R. Mark, Johannes Günther et al. · Computer Graphics Forum · 2009 · 184 citations
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97

Saarland University
Saarbrücken, Germany
13 h-index
34 publications
4K citations
University of Utah
Salt Lake City, United States
12 h-index
45 publications
3.7K citations
Nvidia (United States)
Santa Clara, United States
8 h-index
10 publications
541 citations
Samsung (South Korea)
Seoul, South Korea
6 h-index
19 publications
333 citations
Intel (United Kingdom)
Swindon, United Kingdom
6 h-index
15 publications
920 citations
Stanford University
Stanford, United States
6 h-index
15 publications
3.5K citations
The University of Texas at Austin
Austin, United States
5 h-index
9 publications
598 citations

Sejong University
Seoul, South Korea
4 h-index
6 publications
302 citations
1–8 of 97
TOG · 7 publications · 594 citations
7
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Repository · 6 publications · 114 citations
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5 publications · 753 citations
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TVCG · 5 publications · 125 citations
5
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3 publications · 82 citations
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