Shadow Rays

Shadow Ray is a computational ray in rendering algorithms that originates from an intersection point of a primary ray with a surface and travels toward a light source to determine visibility, thereby distinguishing itself from other rays by specifically evaluating occlusion for shadow computation in ray tracing.

83

Publications

6.3K

Citations

562

Authors

151

Institutions

Publications per year

2017–2026

15

Authors

562

  1. FD
    Frédo Durand

    Massachusetts Institute of Technology, United States

    4 publications · 102 citations

    4

    h-index

  2. IW
    Ingo Wald

    University of Utah, United States

    3 publications · 119 citations

    3

    h-index

  3. VP
    Volker Perlick

    University of Bremen, Germany

    3 publications · 250 citations

    3

    h-index

  4. DP
    Donald P. Greenberg

    Cornell University, United States

    3 publications · 359 citations

    3

    h-index

  5. SL
    Samuli Laine

    Nvidia (United Kingdom), United Kingdom

    3 publications · 86 citations

    3

    h-index

1–5 of 562

Venues

  1. Computer Graphics Forum

    9 publications · 288 citations

    9

    h-index

  2. Physical review. D/Physical review. D.

    PRD · 5 publications · 357 citations

    5

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 91 citations

    4

    h-index

  4. ACM Transactions on Graphics

    TOG · 4 publications · 380 citations

    4

    h-index

  5. IEEE Transactions on Antennas and Propagation

    4 publications · 275 citations

    4

    h-index

1–5