Technology Pedagogy and Education · 2021 · 24 citations · 26 references
EducationTeacher EducationTeachingDesign ThinkingInstructional DesignPedagogyEducational Game DesignEducational Technology IntegrationGame-based LearningSituated LearningTechnology IntegrationClassroom ContextClassroom Technology IntegrationDesign Thinking In CurriculumSubject Matter KnowledgeTeacher CognitionTeacher Technology IntegrationTechnology Integration AssessmentTechnology-integrated Pedagogy
Wise technology integration is not simply a matter of selecting to use, but a matter of how to effectively use technology in context within the curriculum. Technology integration cognition should thus be thought of as pedagogical design thinking that involves critically examining the affordances of learning technologies and then strategically applying them to teach particular subject matter ideas within a specific classroom context. To better describe such teacher cognition concerning technology integration, this study proposes TPACK-L, an expanded framework for teachers’ technology integration knowledge, by adding the principles of learning theory to the existing TPACK framework, and delineates what this pedagogical design thinking looks like in the context of a specially designed card game, CARD-tamen™. This study also addresses the issue of how to measure technology cognition in-the-moment during card play. Situated cognition served as the framework to assess using card gameplay in context.
26
Knowledge and Teaching:Foundations of the New Reform
Lee S. Shulman · Harvard Educational Review · 1987 · 16.4K citations · Full text