Publication | Open Access
Catch & Carry
97
Citations
61
References
2020
Year
EngineeringDexterous ManipulationMotor Primitive ModuleMotor ControlRealistic ActuationKinesiologySoft RoboticsMotor NeuroscienceRobot LearningKinematicsEmbodied RoboticsHumanoid RobotHealth SciencesRoboticsMotion SynthesisIllegal DumpingObject InteractionsEye TrackingHuman MovementObject Manipulation
We address the longstanding challenge of producing flexible, realistic humanoid character controllers that can perform diverse whole-body tasks involving object interactions. This challenge is central to a variety of fields, from graphics and animation to robotics and motor neuroscience. Our physics-based environment uses realistic actuation and first-person perception - including touch sensors and egocentric vision - with a view to producing active-sensing behaviors (e.g. gaze direction), transferability to real robots, and comparisons to the biology. We develop an integrated neural-network based approach consisting of a motor primitive module, human demonstrations, and an instructed reinforcement learning regime with curricula and task variations. We demonstrate the utility of our approach for several tasks, including goal-conditioned box carrying and ball catching, and we characterize its behavioral robustness. The resulting controllers can be deployed in real-time on a standard PC. 1
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