2020 · 49 citations · 40 references
EducationEducational TechnologySpecial EducationAssistive TechnologyInclusive EducationRoboticsAccessible Learning EnvironmentsAssistive RoboticsChildren With DisabilitiesDisability InclusionInclusive Classroom EnvironmentsInclusive DesignAccessibility For Visual ImpairmentsAccessibility In Educational SoftwareAccessible ProgrammingChild-robot InteractionFocus Group DiscussionsInclusive Preschool ProgrammingInclusive Robotics EducationTangible Programming
Previous attempts to make block-based programming accessible to visually impaired children have mostly focused on audio-based challenges, leaving aside spatial constructs, commonly used in learning settings. We sought to understand the qualities and flaws of current programming environments in terms of accessibility in educational settings. We report on a focus group with IT and special needs educators, where they discussed a variety of programming environments for children, identifying their merits, barriers and opportunities. We then conducted a workshop with 7 visually impaired children where they experimented with a bespoke tangible robot-programming environment. Video recordings of such activity were analyzed with educators to discuss children's experiences and emergent behaviours. We contribute with a set of qualities that programming environments should have to be inclusive to children with different visual abilities, insights for the design of situated classroom activities, and evidence that inclusive tangible robot-based programming is worth pursuing.
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Jeannette M. Wing · Communications of the ACM · 2006 · 7.1K citations · Full text
Mitchel Resnick, John Maloney, Andrés Monroy‐Hernández et al. · Communications of the ACM · 2009 · 3.2K citations
The Scratch Programming Language and Environment
John Maloney, Mitchel Resnick, Natalie Rusk et al. · ACM Transactions on Computing Education · 2010 · 1.4K citations