Accessible Programming

Accessible Programming is a scholarly construct within the field of cultural access that denotes a systematic approach to designing inclusive cultural experiences through modifications in content, format, and delivery to ensure equitable participation by individuals with diverse abilities.

28

Publications

942

Citations

71

Authors

32

Institutions

Publications per year

2017–2026

18

Authors

71

  1. SL
    Stephanie Ludi

    Rochester Institute of Technology, United States

    7 publications · 143 citations

    7

    h-index

  2. AM
    Aboubakar Mountapmbeme

    University of North Texas, United States

    3 publications · 49 citations

    3

    h-index

  3. SK
    Shaun K. Kane

    University of Colorado Boulder, United States

    3 publications · 218 citations

    3

    h-index

  4. LR
    Lauren R. Milne

    University of Washington, United States

    3 publications · 114 citations

    3

    h-index

  5. GR
    Gustavo R. Lima

    University of Massachusetts Boston, United States

    2 publications · 61 citations

    2

    h-index

1–5 of 71

Venues

  1. Journal of Visual Languages and Sentient Systems

    VLSS · 2 publications · 33 citations

    2

    h-index

  2. Leisure/Loisir

    1 publications · 12 citations

    1

    h-index

  3. Journal of Museum Education

    1 publications · 38 citations

    1

    h-index

  4. Communications of the ACM

    1 publications · 33 citations

    1

    h-index

  5. Proceedings of the ACM on Human-Computer Interaction

    PACMHCI · 1 publications · 53 citations

    1

    h-index

1–5