Tangible Programming

Tangible Programming is a method of human-computer interaction in which computational processes and program structures are manipulated through physical objects and spatial arrangements, enabling programming activities to be conducted in a direct, embodied manner through tangible interfaces.

104

Publications

5.3K

Citations

274

Authors

83

Institutions

Publications per year

2017–2026

39

Authors

274

  1. DW
    Danli Wang

    Chinese Academy of Sciences, China

    8 publications · 299 citations

    8

    h-index

  2. MH
    Michael Horn

    Northwestern University, United States

    8 publications · 968 citations

    8

    h-index

  3. MU
    Marina Umaschi Bers

    Tufts University, United States

    6 publications · 711 citations

    6

    h-index

  4. SD
    Stavros Demetriadis

    Aristotle University of Thessaloniki, Greece

    6 publications · 290 citations

    6

    h-index

  5. TS
    Theodosios Sapounidis

    Aristotle University of Thessaloniki, Greece

    6 publications · 290 citations

    6

    h-index

1–5 of 274

Venues

  1. IEEE Transactions on Education

    3 publications · 154 citations

    3

    h-index

  2. Personal and Ubiquitous Computing

    3 publications · 453 citations

    3

    h-index

  3. 2

    h-index

  4. INTED proceedings

    1 publications · 10 citations

    1

    h-index

  5. Journal of Educational Technology Systems

    1 publications · 57 citations

    1

    h-index

1–5