Tangible Programming
Tangible Programming is a method of human-computer interaction in which computational processes and program structures are manipulated through physical objects and spatial arrangements, enabling programming activities to be conducted in a direct, embodied manner through tangible interfaces.
104
Publications
5.3K
Citations
274
Authors
83
Institutions
Publications per year
2017–2026
39
Parents
104
Programmable Bricks: Toys to think with
Mitchel Resnick, Fred Martin, Randy Sargent et al. · IBM Systems Journal · 1996 · 330 citations
Arts, Computer Science, Design +16
1–5 of 104
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83
Tufts University
Medford, United States
11 h-index
26 publications
3.9K citations

Chinese Academy of Sciences
Beijing, China
7 h-index
18 publications
623 citations
Aristotle University of Thessaloniki
Thessaloniki, Greece
6 h-index
14 publications
751 citations
Massachusetts Institute of Technology
Cambridge, United States
5 h-index
8 publications
832 citations
Institute of Software
Beijing, China
4 h-index
13 publications
423 citations
Human Media
Belmont, United States
4 h-index
8 publications
263 citations
University of Colorado Boulder
Boulder, United States
3 h-index
8 publications
385 citations
University of Chinese Academy of Sciences
Beijing, China
3 h-index
5 publications
195 citations
1–8 of 83
3 publications · 154 citations
3
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3 publications · 453 citations
3
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2 publications · 225 citations
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1 publications · 10 citations
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1 publications · 57 citations
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