Imagineering Gamification using Interactive Augmented Reality to develop Digital Literacy Skills

Tunyaboon Choolarb, Jakkrit Premsmith, Panita Wannapiroon

2019 · 15 citations · 2 references

Concepts

Abstract

The purpose of this research is to develop Imagineering Gamification using Interactive Augmented Reality, to be used for evaluating Digital Literacy skill of learners from their Interactive Augmented Reality learning through Imagineering Gamification model; to compare learners' learning achievements before and after learning through Imagineering Gamification using Interactive Augmented Reality with those who learn through normal classroom; and to survey learners' satisfaction of using Interactive Augmented Reality to develop Digital Literacy skills. The research composed of 80 students from Vocational Certificate of Education year 1 of Siam Business Administration Nonthaburi Technological College and were divided into two groups with a group of 40 each through simple random sampling method: experimental group and control group. The tools of the research were Imagineering Gamification model and the system of Interactive Augmented Reality for developing Digital Literacy skills, which were qualified by the field experts. The research result showed that learning through Imagineering Gamification using Interactive Augmented Reality was suitable with a very good level of overall outcome. The mean of Imagineering Gamification model was 4.96 (S.D. = 0.06) and the mean of the system of Interactive Augmented Reality for developing Digital Literacy skills was 4.98 (S.D. = 0.03). The mean of Digital Literacy skills evaluation, before and after learning, was 4.65 (S.D. = 1.57) and 17.78 (S.D. = 1.60) respectively, and the t-test result was 36.82 with a level of statistical significance of .01. The mean of evaluation of the experimental group's learning achievements after learning was 18.43 (S.D. = 1.61); the mean of evaluation of the control group's learning achievements after learning was 14.40 (S.D. = 1.74), and the t-test result was 10.40 with a level of statistical significance of .01. The survey of students' satisfaction from using the material has a very good level of overall outcome with the mean of 4.89 (S.D. = 0.32).

References

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