Publication | Open Access
Situated Psychological Agents: A Methodology for Educational Games
17
Citations
26
References
2019
Year
Situated Psychological AgentsEducational GamesEducationAnalogue GamesLearning In GamesInstructional Design ModelsInteractive LearningEffective TrainingEducational GameGame DesignHuman LearningLearning SciencesDesignGame StudyDigital Game-based LearningMedia DesignArtsLearning Systems DesignVirtual AgentLearning Design
In recent years, the ever-increasing need for valid and effective training to acquire competences in multiform contexts has led to a wide diffusion of educational games (EG). In spite of their diffusion, there is still a need to reflect on the design process that should embed the games’ pedagogical potential and the instructional process in the entertainment scope. Moreover, as building EG, especially in digital environments, is an enterprise that involves specialists with different expertise, it can be useful to have a shared methodology that is easily understandable and usable by many users. In this paper, we propose to use situated psychological agents (SPA) as a methodology to design and build effective EG and show how to represent games in terms of SPA and their interactions by diagrams and describe different examples of how this approach has been applied.
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