Publication | Open Access
Differentiable surface splatting for point-based geometry processing
237
Citations
47
References
2019
Year
Realistic RenderingEngineeringGeometryGeometry GenerationComputer-aided DesignPoint CloudDifferentiable RenderingHigh-fidelity Differentiable RendererComputational GeometryReal-time Computer GraphicGeometry ProcessingGeometric ModelingDifferentiable Surface SplattingExpressive RenderingUnderlying SurfaceComputer VisionDifferentiable SurfaceNatural SciencesSurface Modeling
We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.
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