Point-cloud Rendering

Point-Cloud Rendering is a real-time rendering technique that generates visual output directly from unstructured sets of 3D points, without explicit surface or mesh representations, by projecting and shading point samples according to viewpoint and illumination conditions.

157

Publications

9.9K

Citations

445

Authors

183

Institutions

Publications per year

2017–2026

56

Variants

Point Cloud Rendering

Authors

445

  1. MW
    Michael Wimmer

    TU Wien, Austria

    8 publications · 263 citations

    8

    h-index

  2. RP
    Renato Pajarola

    University of Zurich, Switzerland

    9 publications · 318 citations

    8

    h-index

  3. EA
    Evangelos Alexiou

    École Polytechnique Fédérale de Lausanne, Switzerland

    7 publications · 529 citations

    7

    h-index

  4. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    7 publications · 2.5K citations

    7

    h-index

  5. TE
    Touradj Ebrahimi

    École Polytechnique Fédérale de Lausanne, Switzerland

    6 publications · 504 citations

    6

    h-index

1–5 of 445

Venues

  1. Eurographics

    Repository · 8 publications · 230 citations

    8

    h-index

  2. ACM Transactions on Graphics

    TOG · 7 publications · 998 citations

    7

    h-index

  3. Computers & Graphics

    7 publications · 240 citations

    7

    h-index

  4. Computer Graphics Forum

    6 publications · 271 citations

    6

    h-index

  5. The Visual Computer

    5 publications · 165 citations

    5

    h-index

1–5