Journal of Formative Design in Learning · 2019 · 21 citations · 27 references
EducationCybersecurityEducational TechnologyComputer SecurityDesign TheoryInstructional DesignDesign ResearchEducational Game DesignGame-based LearningInstructional Systems DesignGame Design For LearningInstructional Design ModelsInstructional Design QualityLearning
The purpose of this paper is to explore the notion of formative design in the context of the design, development, implementation, and evaluation of a collectible card game (CCG) for teaching cybersecurity to middle school students. The approach involved a formative design approach, educational design research (EDR) that evolved from design-based research and design experiments commonly employed in fields such as the learning sciences, educational technology, and instructional design. The authors assert that the EDR process used to design an educational CCG is an effective approach for formative learning game design work.
27
Situated Learning: Legitimate Peripheral Participation.
Maurice Bloch, Jean Lave, Étienne Wenger · Man · 1994 · 39.8K citations
Situated Cognition and the Culture of Learning
John Seely Brown, Allan Collins, Paul Duguid · Educational Researcher · 1989 · 13K citations · Full text
What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text