2018 · 66 citations · 34 references
EngineeringComputational LiteracyEducationEarly Childhood EducationComputer-aided DesignStem EducationHybrid KitsCognitive DevelopmentPhysical ComputingProcedural GenerationComputational KitsGame DesignComputational ThinkingDesignEarly Childhood DevelopmentEducational RoboticsComputer ScienceChild DevelopmentDesign ThinkingHuman-computer InteractionYoung ChildrenComputer-based EducationTechnologyDigital Learning
This paper presents a survey of computational kits that enable young children (ages 7 years old and under) to explore computing ideas and practices. We examined physical, virtual, and hybrid kits across three different perspectives: how they are designed, how they support children to explore computational concepts and practices, and how they enable children to engage in a range of projects and activities. Based on our analysis, we present design suggestions and opportunities to expand the possibilities in how children can engage in computing, what kinds of projects children can make, and what kinds of computational ideas children can explore.
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Jeannette M. Wing · Communications of the ACM · 2006 · 6.8K citations · Full text
Hayes Raffle, Amanda Parkes, Hiroshi Ishii · 2004 · 487 citations