Physical Computing
Physical Computing is a subfield of interactive media and creative coding that investigates and realizes computational artefacts and environments in which programmable hardware equipped with sensors and actuators enables bidirectional interaction between digital processes and the physical world.
392
Publications
36.3K
Citations
1.2K
Authors
389
Institutions
Publications per year
2017–2026
115
392
Simulating physics with computers
Richard P. Feynman · International Journal of Theoretical Physics · 1982 · 7.5K citations
Deep physical neural networks trained with backpropagation
Logan G. Wright, Tatsuhiro Onodera, Martin M. Stein et al. · Nature · 2022 · 704 citations · Full text
1–5 of 392
1.2K
9
h-index
IBM Research - Thomas J. Watson Research Center, United States
6 publications · 8.2K citations
6
h-index
5
h-index
4
h-index
4
h-index
1–5 of 1.2K
389
Stanford University
Stanford, United States
13 h-index
27 publications
1.8K citations
Georgia Institute of Technology
Atlanta, United States
9 h-index
14 publications
3.4K citations
University of the West of England
Bristol, United Kingdom
9 h-index
16 publications
504 citations
University of Colorado Boulder
Boulder, United States
8 h-index
20 publications
577 citations

Centre National de la Recherche Scientifique
Paris, France
8 h-index
19 publications
469 citations
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
8 h-index
28 publications
2.3K citations
Microsoft (United States)
Redmond, United States
7 h-index
20 publications
1.9K citations
Human Media
Belmont, United States
7 h-index
19 publications
1.4K citations
1–8 of 389
Repository · 7 publications · 151 citations
7
h-index
TOG · 7 publications · 568 citations
7
h-index
4 publications · 89 citations
4
h-index
4 publications · 780 citations
4
h-index
4 publications · 141 citations
4
h-index
1–5