Physical Computing

Physical Computing is a subfield of interactive media and creative coding that investigates and realizes computational artefacts and environments in which programmable hardware equipped with sensors and actuators enables bidirectional interaction between digital processes and the physical world.

392

Publications

36.3K

Citations

1.2K

Authors

389

Institutions

Publications per year

2017–2026

115

Authors

1.2K

  1. AA
    Andrew Adamatzky

    University of the West of England, United Kingdom

    9 publications · 243 citations

    9

    h-index

  2. RL
    Rolf Landauer

    IBM Research - Thomas J. Watson Research Center, United States

    6 publications · 8.2K citations

    6

    h-index

  3. SS
    Sue Sentance

    King's College London, United Kingdom

    5 publications · 391 citations

    5

    h-index

  4. SH
    Steve Hodges

    Microsoft Research (United Kingdom), United Kingdom

    4 publications · 290 citations

    4

    h-index

  5. HI
    Hiroshi Ishii

    Massachusetts Institute of Technology, United States

    4 publications · 389 citations

    4

    h-index

1–5 of 1.2K

Venues

  1. arXiv (Cornell University)

    Repository · 7 publications · 151 citations

    7

    h-index

  2. ACM Transactions on Graphics

    TOG · 7 publications · 568 citations

    7

    h-index

  3. Artificial Life

    4 publications · 89 citations

    4

    h-index

  4. Science

    4 publications · 780 citations

    4

    h-index

  5. 4

    h-index

1–5