2017 · 45 citations · 6 references
EducationEducational TechnologyInstructionAugmented Reality In EducationChemistry EducationInstructional DesignAugmented RealityAugmented Reality Science EducationEducational Game DesignGame-based LearningVirtual LaboratoriesVirtual Learning EnvironmentsAugmented Reality Learning GamesAugmented Reality-based Laboratory InstructionChemistry Concept LearningExplorationGame-based Science LearningVirtual Chemistry LaboratoriesVirtual ExperimentationVirtual Laboratory Learning
Virtual laboratory helps students' learning of experiment manipulation and scientific concepts before they actually enter the real chemistry laboratory. It also helps reduce the risks in conducting the real chemistry experiments and reduce the cost for chemistry experiment materials. This study developed an educational game "O2 LAB©", on the mobile device that combined augmented reality and virtual laboratory. It is's a game-based learning system integrated with augmented reality, anchored instruction, and virtual laboratory. The game includes two stages (the AR exploration stage and the virtual experiment stage). Fifty-two senior high school students participated in this study. The results show that the students improved their learning significantly after the game and the scores in each dimension of flow and acceptance are both high.
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Anchored Instruction and Its Relationship to Situated Cognition
Educational Researcher · 1990 · 543 citations
Education, Instruction, Teaching +9
Huei‐Tse Hou · Computers in Human Behavior · 2015 · 182 citations
Evaluations of an Experiential Gaming Model
Kristian Kiili · Human Technology · 2006 · 147 citations · Full text
Social Sciences, Design, Game Theory +14
Virtual laboratory on biomass for energy generation
María Dolores Redel-Macías, S. Pinzi, Pilar Martínez-Jiménez et al. · Journal of Cleaner Production · 2015 · 38 citations