Publication | Open Access
Assessment of student learning using augmented reality Grand Canyon field trips for mobile smart devices
51
Citations
40
References
2017
Year
EducationEducational ApplicationInstructional ModelsStem EducationInteractive LearningAugmented Reality GameVirtual RealityInstructional TechnologyGame DesignUbiquitous LearningMobile LearningLearning SciencesLearning AnalyticsMobile Smart DevicesAugmented RealityField TripVirtual WorldsExtended RealityAr Field TripsBusinessEducational AssessmentTechnologyLearning Design
In searching for ways to improve undergraduate success in introductory geoscience courses, the importance of experiential learning in engaging students has become clear—and in geoscience, that is encapsulated best by field trips. However, as general education class sizes increase, so do the cost, liability, and difficulty of running a field trip. A solution for economically and conveniently bringing kinesthetic field experiences to a broader audience lies in the integration of technology through mobile-device games, apps, and augmented reality (AR) field trips. We report here an examination of learning gains at five colleges after intervention with augmented reality field trips to Grand Canyon. The AR field trips cover three topics taught in introductory geoscience courses: geologic time, geologic structures, and hydrologic processes.
| Year | Citations | |
|---|---|---|
Page 1
Page 1