Virtual Worlds

Virtual Worlds is a persistent, computer-generated, interactive digital environment in which users inhabit and navigate through spatial representations via avatars, distinguished from other digital interfaces by its immersive, social, and real-time simulated presence.

10.5K

Publications

646.1K

Citations

21.5K

Authors

4K

Institutions

Publications per year

2017–2026

3.4K

Authors

21.5K

  1. MS
    Mel Slater

    University College London, United Kingdom

    80 publications · 21.9K citations

    43

    h-index

  2. JN
    Jeremy N. Bailenson

    Stanford University, United States

    46 publications · 11.2K citations

    38

    h-index

  3. SB
    Steve Benford

    University of Nottingham, United Kingdom

    46 publications · 4.2K citations

    36

    h-index

  4. AS
    Anthony Steed

    University College London, United Kingdom

    56 publications · 6.6K citations

    35

    h-index

  5. GR
    Giuseppe Riva

    IRCCS Istituto Auxologico Italiano, Italy

    38 publications · 4.6K citations

    30

    h-index

1–5 of 21.5K

Venues

  1. PRESENCE Virtual and Augmented Reality

    199 publications · 43.2K citations

    81

    h-index

  2. Computers in Human Behavior

    196 publications · 19.2K citations

    75

    h-index

  3. Choice Reviews Online

    CRO · 104 publications · 19.1K citations

    55

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 102 publications · 6.5K citations

    47

    h-index

  5. Virtual Reality

    134 publications · 7.3K citations

    46

    h-index

1–5