Virtual Worlds
Virtual Worlds is a persistent, computer-generated, interactive digital environment in which users inhabit and navigate through spatial representations via avatars, distinguished from other digital interfaces by its immersive, social, and real-time simulated presence.
10.5K
Publications
646.1K
Citations
21.5K
Authors
4K
Institutions
Publications per year
2017–2026
3.4K
10.5K
Hiroshi Ishii, Brygg Ullmer · 1997 · 3.8K citations
Arts, Computer Science, Media Arts +17
Hamlet on the holodeck: the future of narrative in cyberspace
Choice Reviews Online · 1997 · 2.8K citations
Yogesh K. Dwivedi, Laurie Hughes, Abdullah M. Baabdullah et al. · International Journal of Information Management · 2022 · 2.6K citations · Full text
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University College London
London, United Kingdom
56 h-index
250 publications
44K citations
Stanford University
Stanford, United States
52 h-index
198 publications
32.1K citations
University of Southern California
Los Angeles, United States
47 h-index
241 publications
20.3K citations

University of Nottingham
Nottingham, United Kingdom
45 h-index
267 publications
22.1K citations
Massachusetts Institute of Technology
Cambridge, United States
45 h-index
186 publications
13.1K citations
Georgia Institute of Technology
Atlanta, United States
43 h-index
180 publications
14K citations

University of Central Florida
Orlando, United States
38 h-index
180 publications
10.8K citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
37 h-index
136 publications
15.4K citations
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199 publications · 43.2K citations
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196 publications · 19.2K citations
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CRO · 104 publications · 19.1K citations
55
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TVCG · 102 publications · 6.5K citations
47
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134 publications · 7.3K citations
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