2007 · 12 citations · 2 references
EducationEducational TechnologyInstructionInstructional DesignInteraction DesignUser Experience DesignAdult Learner CharacteristicsAdult LearningInteractive Learning EnvironmentsLearner Behavior AnalysisLearning StylesOnline LearningKolb Learning StylesLearner CharacteristicsLearner PreferencesLearning Activities DesignLearning Style TheoryRole-play LearningRole-play PracticeUser Preferences
In creating educational experiences, developers often target audience segments based on demographic groups. However, we all know that people vary in other ways; one size does not fit all. This paper presents results from a research study funded by the National Science Foundation that explores the effects of three possible influences (learning style, age, and gender) on user preferences for computer-based educational activities. Using David Kolb's Experiential Learning Theory (Kolb, 1984) as a lens, we examined on-line learners' preferences for, and responses to, different types of activities ranging from deductive puzzles to open-ended design. Building on prior work presented at Museums & the Web (Schaller et al., 2002, 2005), we found that learning style does influence an individual's preferences for learning activities, particularly among adults. For example, adult social learners prefer role-play activities while intellectual learners prefer reference-style presentations.
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