Clothing and Textiles Research Journal · 2008 · 56 citations · 36 references
EngineeringMixed RealityDesignVirtual RealityUser ExperienceInteractive MarketingManagementImmersive TechnologyHuman-computer InteractionVirtual SpaceComputer-aided DesignFurniture RetailingMulti-user VrMarketingVirtual DesignLiving Room
The authors explore the potential that Virtual Reality (VR) offers for the future of furniture retailing. For that purpose, they develop an Internet-based Virtual Reality Integrated Solution (VRIS) system that allows viewers to select furniture (sofa, chair, and table) to set up a living room. They also develop a two-dimensional static, image-based system as a control to test the effectiveness of VR over conventional formats of two-dimensional interfaces. The results demonstrate that enhancing consumers' ability to visualize furniture coordination produces significant, positive differences in their product experiences and decision-making. The authors propose that VR-integrated Web sites should function as a virtual front door to brick-and-mortar stores. They outline a click-and-brick strategy for furniture retailing and describe how the VRIS system can contribute to shaping furniture retailing in fast-moving and unpredictable markets.
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Defining Virtual Reality: Dimensions Determining Telepresence
Jonathan Steuer · Journal of Communication · 1992 · 5.2K citations
Dimensions of Consumer Expertise
Joseph W. Alba, J. Wesley Hutchinson · Journal of Consumer Research · 1987 · 4.2K citations · Full text