2002 · 27 citations · 12 references
ArchitectureDesignVisualization3D ModelingComputer GraphicsRendering3D RenderingGeometry ProcessingSurface RenderingTexture RenderingVirtual RealityVirtual Reality Prototyping3D Virtual WorldsReal-time ProcessingTerracotta ProductionTexture AuthoringTopological FeaturesVirtual Object ModelingVirtual Reality InterfacesVirtual Reality Simulation
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian.
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Realistic modeling for facial animation
Yuencheng Lee, Demetri Terzopoulos, Keith Walters · 1995 · 826 citations
Texture and reflection in computer generated images
J.F. Blinn, Martin E. Newell · Communications of the ACM · 1976 · 765 citations · Full text
Paul S. Heckbert · IEEE Computer Graphics and Applications · 1986 · 595 citations
Performance-driven facial animation
Lance R. Williams · 2006 · 424 citations
Locally equiangular triangulations
Robin Sibson · The Computer Journal · 1978 · 415 citations · Full text