Texture Rendering

Texture Rendering is a computer graphics technique within photorealistic visualization that specifically involves the process of mapping and displaying surface detail, such as color, roughness, and reflectance properties, onto three-dimensional models to enhance visual realism through accurate material representation.

693

Publications

49K

Citations

1.5K

Authors

483

Institutions

Publications per year

2017–2026

145

Authors

1.5K

  1. BG
    Baining Guo

    Microsoft Research Asia (China), China

    19 publications · 1.7K citations

    15

    h-index

  2. SL
    Sylvain Lefèbvre

    Institut national de recherche en sciences et technologies du numérique, France

    17 publications · 1.4K citations

    14

    h-index

  3. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    13 publications · 1.3K citations

    13

    h-index

  4. SC
    Seungmoon Choi

    Pohang University of Science and Technology, South Korea

    13 publications · 382 citations

    13

    h-index

  5. KZ
    Kun Zhou

    Zhejiang University, China

    10 publications · 659 citations

    10

    h-index

1–5 of 1.5K

Venues

  1. ACM Transactions on Graphics

    TOG · 76 publications · 7.4K citations

    47

    h-index

  2. Computer Graphics Forum

    56 publications · 2K citations

    25

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 23 publications · 1.1K citations

    20

    h-index

  4. arXiv (Cornell University)

    Repository · 24 publications · 1.9K citations

    16

    h-index

  5. ACM SIGGRAPH Computer Graphics

    15 publications · 3.3K citations

    13

    h-index

1–5