Physically Based Texture Rendering

Physically Based Texture Rendering is a rendering methodology that synthesizes surface appearance by modeling the physical interaction of light with microscale geometric and material properties, distinguished from empirical approaches through its adherence to principles of energy conservation, reciprocity, and measurable bidirectional reflectance distribution functions.

12

Publications

272

Citations

36

Authors

19

Institutions

Publications per year

2017–2026

4

Authors

36

  1. HC
    Hong Chen

    China University of Mining and Technology, China

    2 publications · 26 citations

    2

    h-index

  2. EW
    Enhua Wu

    University of Macau, Macao SAR China

    2 publications · 26 citations

    2

    h-index

  3. GP
    Gerard Pons‐Moll

    Max Planck Institute for Informatics, Germany

    1 publications · 31 citations

    1

    h-index

  4. AL
    Ares Lagae

    KU Leuven, Belgium

    1 publications · 68 citations

    1

    h-index

  5. KY
    Kaixin Yao

    ShanghaiTech University, China

    1 publications · 31 citations

    1

    h-index

1–5 of 36

Venues

  1. Computer Graphics Forum

    3 publications · 98 citations

    3

    h-index

  2. ACM Transactions on Graphics

    TOG · 2 publications · 53 citations

    2

    h-index

  3. 1

    h-index

  4. IEEE Computer Graphics and Applications

    1 publications · 16 citations

    1

    h-index

  5. ACM SIGGRAPH Computer Graphics

    1 publications · 13 citations

    1

    h-index

1–5