Subsurface Texture Scattering

Subsurface Texture Scattering is a rendering technique in computer graphics that models the diffusion of light beneath a surface and its subsequent re-emission, distinguishing itself from surface-only shading methods by accounting for the spatially varying color and softness effects caused by light transport within translucent materials.

1

Publications

17

Citations

5

Authors

1

Institutions

Publications per year

2017–2026

0

Authors

5

  1. JC
    Jung‐Hong Chuang

    National Yang Ming Chiao Tung University, Taiwan

    1 publications · 17 citations

    1

    h-index

  2. TH
    Tan‐Chi Ho

    National Yang Ming Chiao Tung University, Taiwan

    1 publications · 17 citations

    1

    h-index

  3. CC
    Chih‐Wen Chang

    National Chung Cheng University, Taiwan

    1 publications · 17 citations

    1

    h-index

  4. WL
    Wen‐Chieh Lin

    National Yang Ming Chiao Tung University, Taiwan

    1 publications · 17 citations

    1

    h-index

  5. TH
    Tsung‐Shian Huang

    National Yang Ming Chiao Tung University, Taiwan

    1 publications · 17 citations

    1

    h-index

1–5 of 5

Institutions

1

  1. National Yang Ming Chiao Tung University

    Hsinchu, Taiwan

    1 h-index

    5 publications

    85 citations

1–1 of 1

Venues

  1. Computer Graphics Forum

    1 publications · 17 citations

    1

    h-index

1–1