Communications of the ACM · 1976 · 765 citations · 7 references
ComputingComputer ScienceComputer GraphicsDigital RenderingRenderingImage SynthesisLighting ModelsLighting SimulationSurface RenderingTexture AnalysisTexture RenderingLighting RenderingPicture ElementRealistic Texture SimulationSurface Texture RenderingTexture Modeling
In 1974 Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models. The parametrization of a patch defines a coordinate system which is used as a key for mapping patterns onto the surface. The intensity of the pattern at each picture element is computed as a weighted average of regions of the pattern definition function. The shape and size of this weighting function are chosen using digital signal processing theory. The patch rendering algorithm allows accurate computation of the surface normal to the patch at each picture element, permitting the simulation of mirror reflections. The amount of light coming from a given direction is modeled in a similar manner to the texture mapping and then added to the intensity obtained from the texture mapping. Several examples of images synthesized using these new techniques are included.
7
Illumination for computer generated pictures
Bui Tuong Phong · Communications of the ACM · 1975 · 3K citations · Full text
R. Yarlagadda · IEEE Transactions on Acoustics Speech and Signal Processing · 1976 · 1.7K citations
Illumination for computer-generated images.
Bui Tuong Phong · 1973 · 294 citations
A real time visible surface algorithm
Gary S. Watkins · 1970 · 197 citations
A solution to the hidden surface problem
Martin E. Newell, R. G. Newell, T. L. Sancha · 1972 · 148 citations · Full text