Realistic Texture Simulation

Realistic Texture Simulation is a computational method in cosmetic prostheses that generates surface material properties mimicking the tactile and visual characteristics of human skin through high-fidelity integration of microtopography, elasticity, and optical response.

26

Publications

3.8K

Citations

64

Authors

44

Institutions

Publications per year

2017–2026

5

Authors

64

  1. JB
    J.F. Blinn

    California Institute of Technology, United States

    5 publications · 1.9K citations

    5

    h-index

  2. ME
    Martin E. Newell

    California Institute of Technology, United States

    3 publications · 831 citations

    3

    h-index

  3. CT
    C.N. Tomé

    Los Alamos National Laboratory, United States

    2 publications · 1.4K citations

    2

    h-index

  4. ZL
    Zhiwen Lu

    Nanyang Normal University, China

    1 publications · 24 citations

    1

    h-index

  5. RS
    Renaud Séguier

    Institut d'Électronique et des Technologies du numéRique, France

    1 publications · 13 citations

    1

    h-index

1–5 of 64

Venues

  1. Acta Materialia

    2 publications · 1.4K citations

    2

    h-index

  2. ACM SIGGRAPH Computer Graphics

    2 publications · 356 citations

    2

    h-index

  3. Computer Graphics Forum

    1 publications · 10 citations

    1

    h-index

  4. Autex Research Journal

    1 publications · 24 citations

    1

    h-index

  5. Medical Physics

    1 publications · 80 citations

    1

    h-index

1–5