Surface Texture Rendering

Surface Texture Rendering is a computational visualization technique that specifically generates two-dimensional representations of three-dimensional surface textures by simulating light interaction with fine geometric or material variations, distinguishing it from broader surface rendering methods through its focused emphasis on perceptual accuracy and spatial detail of textural features.

56

Publications

4.3K

Citations

130

Authors

66

Institutions

Publications per year

2017–2026

8

Authors

130

  1. JB
    J.F. Blinn

    California Institute of Technology, United States

    5 publications · 1.9K citations

    5

    h-index

  2. SC
    Seungmoon Choi

    Pohang University of Science and Technology, South Korea

    3 publications · 122 citations

    3

    h-index

  3. MÁ
    Miguel Á. Otaduy

    Universidad Rey Juan Carlos, Spain

    3 publications · 127 citations

    3

    h-index

  4. ME
    Martin E. Newell

    California Institute of Technology, United States

    3 publications · 831 citations

    3

    h-index

  5. MC
    Ming C. Lin

    University of North Carolina at Chapel Hill, United States

    3 publications · 127 citations

    3

    h-index

1–5 of 130

Venues

  1. ACM SIGGRAPH Computer Graphics

    6 publications · 515 citations

    6

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 178 citations

    4

    h-index

  3. ACM Transactions on Graphics

    TOG · 3 publications · 222 citations

    3

    h-index

  4. Computer Graphics Forum

    2 publications · 156 citations

    2

    h-index

  5. Food Quality and Preference

    1 publications · 45 citations

    1

    h-index

1–5