Publication | Open Access
Lapped textures
312
Citations
22
References
2000
Year
Unknown Venue
Geometric ModelingTexture PatchesSurface MeshNatural SciencesExpressive RenderingExample 2DReal-time Computer GraphicSurface ModelingComputational GeometryTexture (Visual Arts)Non-photorealistic Rendering
We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture. It is rendered using compositing operations, either into a traditional global texture map during a preprocess, or directly with the surface at runtime. The runtime compositing approach avoids resampling artifacts and drastically reduces texture memory requirements.
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