Texture Authoring

Texture Authoring is a computational method in computer graphics that generates surface details and material properties for 3D models by synthesizing spatially varying patterns and reflectance characteristics to achieve realistic or stylized visual appearances.

64

Publications

6K

Citations

188

Authors

77

Institutions

Publications per year

2017–2026

13

Authors

188

  1. BG
    Baining Guo

    Microsoft Research Asia (China), China

    7 publications · 305 citations

    7

    h-index

  2. HS
    Heung‐Yeung Shum

    Microsoft Research Asia (China), China

    4 publications · 158 citations

    4

    h-index

  3. FD
    Frédo Durand

    Massachusetts Institute of Technology, United States

    4 publications · 207 citations

    4

    h-index

  4. SH
    Shi‐Min Hu

    Tsinghua University, China

    4 publications · 105 citations

    4

    h-index

  5. JT
    Joëlle Thollot

    Institut national de recherche en sciences et technologies du numérique, France

    3 publications · 47 citations

    3

    h-index

1–5 of 188

Venues

  1. ACM Transactions on Graphics

    TOG · 17 publications · 750 citations

    14

    h-index

  2. Computer Graphics Forum

    9 publications · 263 citations

    9

    h-index

  3. arXiv (Cornell University)

    Repository · 3 publications · 119 citations

    3

    h-index

  4. Computers & Graphics

    2 publications · 79 citations

    2

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 72 citations

    2

    h-index

1–5