Choice Reviews Online · 1995 · 664 citations · 91 references
ComputingVisualizationComputer GraphicsRenderingVolume Visualization3D RenderingProcedural GraphicsProcedural ModelingSurface RenderingVolume RenderingVolumetric RenderingActorsComputer Graphics RenderingGraphics PipelinesProcedural Scene ModelingProcedural Surface ModelingTexture AuthoringTexture-based Volume Rendering
From the Publisher: This the classic text/tutorial/reference introducing and defining the procedural approach to texturing and modeling and computer graphics in general. This Second Edition is completely revised and updated to the current computer graphics marketplace. It contains a toolbox of procedures upon which programmers can build a library of textures and objects, and includes extensive explanations of how these functions work and how to design new functions. New chapters include: Cellular Texture Generation, Volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Actors, and Rendering with Adaptive Level of Detail.
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Marching cubes: A high resolution 3D surface construction algorithm
William E. Lorensen, H. E. Cline · 1987 · 10.2K citations · Full text
Computing, Radiology, Visualization +17
Illumination for computer generated pictures
Bui Tuong Phong · Communications of the ACM · 1975 · 3K citations · Full text
Display of surfaces from volume data
Marc Levoy · IEEE Computer Graphics and Applications · 1988 · 2.4K citations
Computing, Visualization, Rendering +11