Graphics Pipelines

Graphics Pipeline is a structured sequence of stages in computer graphics hardware that processes geometric and visual data incrementally to transform three-dimensional scenes into two-dimensional raster images for display, distinguishing it from general computational pipelines by its specialized, fixed-function and programmable stages optimized for real-time rendering operations.

264

Publications

58K

Citations

630

Authors

228

Institutions

Publications per year

2017–2026

48

Authors

630

  1. WR
    William R. Mark

    The University of Texas at Austin, United States

    6 publications · 1.6K citations

    6

    h-index

  2. PH
    Pat Hanrahan

    Stanford University, United States

    6 publications · 941 citations

    6

    h-index

  3. LW
    Li‐Yi Wei

    Adobe Systems (United States), United States

    5 publications · 367 citations

    5

    h-index

  4. JR
    Jonathan Ragan‐Kelley

    Massachusetts Institute of Technology, United States

    5 publications · 519 citations

    5

    h-index

  5. FD
    Frédo Durand

    Massachusetts Institute of Technology, United States

    4 publications · 372 citations

    4

    h-index

1–5 of 630

Venues

  1. ACM Transactions on Graphics

    TOG · 31 publications · 5.7K citations

    21

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 20 publications · 655 citations

    15

    h-index

  3. Computer Graphics Forum

    14 publications · 470 citations

    11

    h-index

  4. IEEE Computer Graphics and Applications

    9 publications · 342 citations

    9

    h-index

  5. Computers & Graphics

    5 publications · 155 citations

    5

    h-index

1–5