Procedural Scene Modeling

Procedural Scene Modeling is a computational approach within computer graphics that systematically generates complex 3D environments through algorithmic rules and parametric procedures, distinguishing itself from manual or direct modeling techniques by enabling scalable, repeatable, and controllable synthesis of spatially coherent scenes.

59

Publications

3.4K

Citations

175

Authors

74

Institutions

Publications per year

2017–2026

18

Authors

175

  1. PM
    Pascal Müller

    ETH Zurich, Switzerland

    5 publications · 795 citations

    5

    h-index

  2. BB
    Bedřich Beneš

    Purdue University West Lafayette, United States

    5 publications · 534 citations

    5

    h-index

  3. LV
    Luc Van Gool

    ETH Zurich, Switzerland

    4 publications · 861 citations

    4

    h-index

  4. RB
    Rafael Bidarra

    Delft University of Technology, Netherlands

    3 publications · 382 citations

    3

    h-index

  5. RS
    R.M. Smelik

    Delft University of Technology, Netherlands

    3 publications · 382 citations

    3

    h-index

1–5 of 175

Venues

  1. Computer Graphics Forum

    11 publications · 586 citations

    11

    h-index

  2. ACM Transactions on Graphics

    TOG · 5 publications · 480 citations

    5

    h-index

  3. Computers & Graphics

    2 publications · 111 citations

    2

    h-index

  4. Research Online (University of Wollongong)

    Repository · 1 publications · 14 citations

    2

    h-index

  5. The Visual Computer

    2 publications · 57 citations

    2

    h-index

1–5