1995 · 826 citations · 18 references
ComputingComputer ScienceComputer GraphicsComputer VisionRendering3D Animation3D RenderingAnimationCharacter AnimationFacial ExpressionModeling For AnimationComputer Graphics RenderingFacial AnimationFacial Expression AnimationFacial Expression Representation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by manual digitization and animated by ad hoc parametrically controlled facial mesh deformations or kinematic approximation of muscle actions. Fortunately, animators are now able to digitize facial geometries through the use of scanning range sensors and animate them through the dynamic simulation of facial tissues and muscles. However, these techniques require considerableuser input to construct facial models of individuals suitable for animation. In this paper, we present a methodology for automating this challenging task. Starting with a structured facial mesh, we develop algorithms that automatically construct functional models of the heads of human subjects from laser-scanned range and reflectance data. These algorithms automatically insert contractile muscles at anatomically correct positions within a dynamic skin model and root them in an estimated skull structure with a hinged jaw. They also synthesize functional eyes, eyelids, teeth, and a neck and fit them to the final model. The constructed face may be animated via muscle actuations. In this way, we create the most authentic and functional facial models of individuals available to date and demonstrate their use in facial animation.
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A muscle model for animation three-dimensional facial expression
Keith Waters · 1987 · 742 citations · Full text
Architecture, Anatomy, 3D Modeling +16
Computer generated animation of faces
Frederick I. Parke · 1972 · 497 citations · Full text
Parameterized Models for Facial Animation
Parke · IEEE Computer Graphics and Applications · 1982 · 484 citations
A muscle model for animation three-dimensional facial expression
Keith Waters · ACM SIGGRAPH Computer Graphics · 1987 · 472 citations
Architecture, Anatomy, 3D Modeling +16