Publication | Closed Access
Physically‐based facial modelling, analysis, and animation
545
Citations
22
References
1990
Year
Avatar AnimationEngineeringBiometricsHuman FaceComputer-aided DesignKinesiologyAffective ComputingFacial ReconstructionHuman MotionKinematicsDeformation ModelingHealth SciencesAppearance ModelingGeometric Feature ModelingComputer ScienceMuscle Contraction EstimatesComputer VisionVideo AnalysisPhysically Based AnimationFacial Expression RecognitionNew 3DFacial AnimationHuman MovementMotion GraphicsFacial Modelling
The paper introduces a new 3D hierarchical model of the human face and a method to estimate muscle contractions from video for realistic animation. The model employs a physically‑based tissue approximation with anatomically motivated muscle actuators, and the estimated muscle contractions serve as dynamic control inputs. The model runs at interactive rates on a high‑end workstation, and the muscle‑estimation technique accurately reconstructs expressions from dynamic face videos.
Abstract We develop a new 3D hierarchical model of the human face. The model incorporates a physically‐based approximation to facial tissue and a set of anatomically‐motivated facial muscle actuators. Despite its sophistication, the model is efficient enough to produce facial animation at interactive rates on a high‐end graphics workstation. A second contribution of this paper is a technique for estimating muscle contractions from video sequences of human faces performing expressive articulations. These estimates may be input as dynamic control parameters to the face model in order to produce realistic animation. Using an example, we demonstrate that our technique yields sufficiently accurate muscle contraction estimates for the model to reconstruct expressions from dynamic images of faces.
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