Virtual Object Modeling

Virtual Object Modeling is the computational process of constructing three-dimensional digital representations within virtual environments, distinguished by its focus on geometric, textural, and behavioral specifications that enable interactive and immersive user experiences.

301

Publications

11K

Citations

926

Authors

332

Institutions

Publications per year

2017–2026

62

Authors

926

  1. DT
    Daniël Thalmann

    École Polytechnique Fédérale de Lausanne, Switzerland

    6 publications · 357 citations

    6

    h-index

  2. SP
    Sergey Polyakov

    Voronezh State Technical University, Russia

    4 publications · 54 citations

    4

    h-index

  3. SK
    Sang‐Youn Kim

    Korea University of Technology and Education, South Korea

    4 publications · 110 citations

    4

    h-index

  4. AV
    Aleksey V. Polukazakov

    Voronezh State Technical University, Russia

    4 publications · 54 citations

    4

    h-index

  5. KH
    Koichi Hirota

    The University of Tokyo, Japan

    4 publications · 128 citations

    4

    h-index

1–5 of 926

Venues

  1. Computers & Graphics

    5 publications · 241 citations

    5

    h-index

  2. Procedia Computer Science

    4 publications · 238 citations

    4

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 111 citations

    4

    h-index

  4. Journal of Cultural Heritage

    4 publications · 374 citations

    4

    h-index

  5. Procedia Engineering

    3 publications · 50 citations

    3

    h-index

1–5