IEEE Computer Graphics and Applications · 2004 · 18 citations · 24 references
ComputingVisualization3D ModelingInteractive VisualizationRendering3D RenderingGeometry ProcessingPoint Cloud ProcessingSurface ModelingSurface ReconstructionSurface Rendering3D Manipulation TechniquesDistance Field ModelingInteractive Geometry EditingObjectsPoint-based RenderingPoint-cloud RenderingShape RenderingSurface Editing
Three-dimensional acquisition is an increasingly popular means of creating surface models. As 3D digital photographic and scanning devices produce higher resolution images, acquired geometric data sets grow more complex in terms of the modeled objects' size, geometry, and topology. Point-based geometry is a form of 3D content acquisition popular in graphics and related visual computing areas. Point set surfaces are enjoying a renaissance in modeling and rendering, with many efforts focused on direct rendering techniques and effective modeling mechanisms. We've developed a scalar-field-driven editing paradigm and system for point set surfaces that let users manipulate and sculpt point clouds intuitively and efficiently. The paradigm is primarily based on the representation of versatile, embedded scalar fields associated with any region of the point set surface. After constructing the surface distance field from the point clouds, we incorporate the dynamic implicit volumetric model into the point-based geometry deformation. We've also integrated a haptics interface into our surface-modeling framework.
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Computing and rendering point set surfaces
Marc Alexa, Johannes Behr, Daniel Cohen‐Or et al. · IEEE Transactions on Visualization and Computer Graphics · 2003 · 1.1K citations
Szymon Rusinkiewicz, Marc Levoy · 2000 · 956 citations · Full text
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar · 2000 · 826 citations · Full text
Multi-level partition of unity implicits
Yutaka Ohtake, Alexander Belyaev, Marc Alexa et al. · 2005 · 724 citations · Full text