Interactive Geometry Editing

Interactive Geometry Editing is an interactive design method that enables users to directly manipulate and modify geometric representations of digital shapes in real time, distinguishing itself by integrating user input as an integral part of the geometric modeling process.

173

Publications

10.9K

Citations

420

Authors

166

Institutions

Publications per year

2017–2026

22

Authors

420

  1. TI
    Takeo Igarashi

    The University of Tokyo, Japan

    9 publications · 2.2K citations

    9

    h-index

  2. OS
    Olga Sorkine

    New York University, United States

    6 publications · 497 citations

    6

    h-index

  3. MW
    Michael Wand

    Max Planck Institute for Informatics, Germany

    5 publications · 191 citations

    5

    h-index

  4. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    5 publications · 545 citations

    5

    h-index

  5. MB
    Martin Bokeloh

    Max Planck Institute for Informatics, Germany

    5 publications · 191 citations

    5

    h-index

1–5 of 420

Venues

  1. ACM Transactions on Graphics

    TOG · 29 publications · 2.3K citations

    23

    h-index

  2. Computer Graphics Forum

    11 publications · 493 citations

    11

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 6 publications · 258 citations

    6

    h-index

  4. Computers & Graphics

    4 publications · 450 citations

    4

    h-index

  5. IEEE Computer Graphics and Applications

    4 publications · 67 citations

    4

    h-index

1–5