Publication | Closed Access
Teddy
1.1K
Citations
24
References
2006
Year
Unknown Venue
3D ModelingGeometry GenerationSketch-based ModelingComputer-aided DesignSketching InterfaceStuffed AnimalsComputational GeometryInteractive Computer GraphicShape RepresentationGeometric ModelingGeometric Feature ModelingDesignComputer ScienceMedia DesignFreeform ModelsPhysically Based AnimationNatural SciencesArtsMotion GraphicsAppearance Modeling
The paper introduces a sketching interface that enables rapid design of freeform models like stuffed animals and other rotund objects. The interface lets users draw 2D freeform strokes, which the system converts into plausible 3D polygonal surfaces by inflating the silhouette, and the prototype is implemented in Java and runs in real time on a standard PC. An informal user study showed that first‑time users mastered the operations in about 10 minutes and could create interesting 3D models in just a few minutes.
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes interactively on the screen and the system automatically constructs plausible 3D polygonal surfaces. Our system supports several modeling operations, including the operation to construct a 3D polygonal surface from a 2D silhouette drawn by the user: it inflates the region surrounded by the silhouette making wide areas fat, and narrow areas thin. Teddy, our prototype system, is implemented as a Java™ program, and the mesh construction is done in real-time on a standard PC. Our informal user study showed that a first-time user typically masters the operations within 10 minutes, and can construct interesting 3D models within minutes.
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