2006 · 43 citations · 18 references
EngineeringGeometryDiscrete GeometryGeometric Constraint SolvingMechanicsObject ConcavityComputational GeometryGeometry ProcessingOpposite Concave SectionsGeometric ModelingMachine VisionFew FingersComputer ScienceStructure From MotionConcave PolygonComputer VisionGeometric AlgorithmNatural SciencesDelaunay Triangulation
An object is captured by a set of fingers when there exists no trajectory to bring the object arbitrarily far from the fingers. Object concavity is a special geometric property that allows objects to be captured with only few fingers. In particular, certain concave objects may be captured by appropriately placing two fingers close to some pair of opposite concave sections. This paper addresses the problem of computing all configurations of the fingers that are farthest away from each other while still capable of capturing the object. We propose an O(n <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> lg n) algorithm for this task and present preliminary results showing efficiency of the algorithm
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Triangulating a simple polygon
M. R. Garey, David S. Johnson, Franco P. Preparata et al. · Information Processing Letters · 1978 · 299 citations
Caging 2D bodies by 1-parameter two-fingered gripping systems
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Object closure and manipulation by multiple cooperating mobile robots
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