Journal of Computer Assisted Learning · 2003 · 232 citations · 31 references
EducationEducational TechnologyLiteracy EducationEarly LiteracyLanguage AcquisitionLanguage DevelopmentEarly Literacy SkillsInteractive StorytellingNarrative DevelopmentNarrative SkillsReadingReading AcquisitionAdult-child Literacy InteractionChild StorytellingConversational AgentsConversational Narrative SkillsInteractive Storytelling TechnologyOnline Peer CollaborationPlay-based Language DevelopmentSpatial Context
Literacy learning begins early, and children develop symbolic representation and sharing skills through everyday storytelling, especially in peer collaboration contexts that foster literacy. The study designed Sam, an embodied conversational agent that appears as a peer to preschoolers and collaborates in storytelling to model advanced narrative skills. Sam presents a peer‑like appearance and delivers stories with developmentally advanced language, modeling narrative skills such as quoted speech and spatial/temporal expressions. Children interacting with Sam produced stories that more closely resembled Sam’s advanced narratives, incorporating more quoted speech and spatial/temporal expressions, and they actively listened, assisted, and suggested improvements, highlighting the potential benefits of technology as a social partner in early literacy.
Abstract Literacy learning — learning how to read and write — begins long before children enter school. One of the key skills to reading and writing is the ability to represent thoughts symbolically and share them in language with an audience who may not necessarily share the same temporal and spatial context. Children learn and practice these important language skills everyday, telling stories with the peers and adults around them. In particular, storytelling in the context of peer collaboration provides a key environment for children to learn language skills important for literacy. In light of this, an embodied conversational agent, Sam , who tells stories collaboratively with children was designed. Sam looks like a peer for pre‐school children, but tells stories in a developmentally advanced way, modelling narrative skills important for literacy. Results demonstrated that children who played with the virtual peer told stories that more closely resembled the virtual peer's linguistically advanced stories: using more quoted speech and temporal and spatial expressions. In addition, children listened to Sam's stories carefully, assisting her and suggesting improvements. The potential benefits of having technology play a social role in young children's literacy learning is discussed.
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