2003 · 53 citations · 19 references
ArchitectureVisualizationComputer VisionReal-time RenderingRendering3D RenderingImage SynthesisPhysically Based RenderingShading ModelsShadow RenderingSurface ShadingArea Light ModelsArea Light ShadowsDynamic ModelsReal-time Shadow RenderingShadow EdgesShadow MappingSoft Shadow RenderingSoft Shadows
Generating soft shadows quickly is difficult. Few techniques have enough exibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft shadows. Using object silhouette edges, as seen from the center of an area light, a map is generated containing approximate penumbral regions. Rendering requires two lookups, one into each the penumbra and shadow maps. Penumbra maps allow arbitrary dynamic models to easily shadow themselves and other nearby complex objects with plausible penumbrae.
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Casting curved shadows on curved surfaces
Lance R. Williams · 1978 · 830 citations
Shadow algorithms for computer graphics
Franklin C. Crow · 1977 · 538 citations · Full text
Rendering antialiased shadows with depth maps
William T. Reeves, David Salesin, Robert L. Cook · 1987 · 415 citations
Fast shadows and lighting effects using texture mapping
Mark Segal, Carl Phillip Korobkin, Rolf van Widenfelt et al. · 1992 · 347 citations