Area Light Shadows

Area Light Shadows is a shadow rendering technique that, unlike point or directional light approximations, models soft shadows by computing visibility between a surface point and an extended light source area, thereby producing penumbras that vary in sharpness according to the light’s geometric size and distance.

10

Publications

274

Citations

27

Authors

21

Institutions

Publications per year

2017–2026

0

Authors

27

  1. SL
    Samuli Laine

    Nvidia (United Kingdom), United Kingdom

    2 publications · 59 citations

    2

    h-index

  2. TA
    Timo Aila

    Nvidia (United Kingdom), United Kingdom

    2 publications · 59 citations

    2

    h-index

  3. JD
    Jinxiang Dong

    Taiyuan University of Technology, China

    1 publications · 15 citations

    1

    h-index

  4. JW
    Jonathan Waite

    University of Nottingham, United Kingdom

    1 publications · 15 citations

    1

    h-index

  5. MT
    Min Tang

    Zhejiang University, China

    1 publications · 15 citations

    1

    h-index

1–5 of 27

Venues

  1. Computer Graphics Forum

    3 publications · 58 citations

    3

    h-index

  2. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 25 citations

    2

    h-index

  3. ACM Transactions on Graphics

    TOG · 1 publications · 43 citations

    1

    h-index

  4. Journal of Graphics Tools

    JGT · 1 publications · 12 citations

    1

    h-index

1–4