Eurographics · 2006 · 12 citations · 8 references
ArchitectureComputer ScienceHigh-performance ComputingComputer GraphicsComputer VisionRendering3D RenderingPhysically Based RenderingRay TracingShading ModelsShadow RenderingSurface ShadingImage Processing On GpusReal-time Shadow RenderingScientific Computing On GpusShadow AnalysisShadow MappingShadowingSoft Shadow RenderingSoft Shadows
This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs. The method works with a single shadow map, requires no pre- or post-processing, and can also handle self shadowing. The main novelty of the method is in the interpretation of the shadow map. A lexel with depth information is considered as the geometric definition of an elementary shadow caster. When the shadowing of a point is computed, the algorithm decides whether these elementary casters occlude the light source area from the shaded point, and the shadowing factors of the elementary casters are accumulated.
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Rendering antialiased shadows with depth maps
William T. Reeves, David Salesin, Robert L. Cook · 1987 · 415 citations
Rendering fake soft shadows with smoothies
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Single Sample Soft Shadows Using Depth Maps
Stefan Brabec, Hans‐Peter Seidel · 2002 · 51 citations · Full text