ACM Transactions on Graphics · 2005 · 231 citations · 26 references
ArchitectureVisualization3D ModelingComputational GeometryInteractive VisualizationGeometry ProcessingMesh EditingMesh GenerationMesh ModelingMesh ProcessingMesh TopologyDetail-preserving DeformationInteractive Mesh EditingInteractive Sketch-based ModelingMesh Editing InterfacesSurface Editing
In this paper we present a method for the intuitive editing of surface meshes by means of view-dependent sketching. In most existing shape deformation work, editing is carried out by selecting and moving a handle , usually a set of vertices. Our system lets the user easily determine the handle, either by silhouette selection and cropping, or by sketching directly onto the surface. Subsequently, an edit is carried out by sketching a new, view-dependent handle position or by indirectly influencing differential properties along the sketch. Combined, these editing and handle metaphors greatly simplify otherwise complex shape modeling tasks.
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Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 2006 · 1.1K citations
Architecture, Design, Visualization +17
Deformation transfer for triangle meshes
Robert W. Sumner, Jovan Popović · ACM Transactions on Graphics · 2004 · 1.1K citations
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka · 1999 · 767 citations
Architecture, Design, Visualization +17
Free-form deformation of solid geometric models
Thomas W. Sederberg, Scott R. Parry · 1986 · 685 citations