Mesh Editing

Mesh Editing is a computational process within 3D modeling that involves modifying the geometric and topological structure of a polygonal mesh by altering its vertices, edges, and faces while preserving or enhancing its overall shape integrity.

183

Publications

13K

Citations

402

Authors

169

Institutions

Publications per year

2017–2026

19

Authors

402

  1. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    10 publications · 939 citations

    10

    h-index

  2. OS
    Olga Sorkine

    New York University, United States

    9 publications · 1K citations

    9

    h-index

  3. CT
    Chiew‐Lan Tai

    Hong Kong University of Science and Technology, Hong Kong SAR China

    9 publications · 378 citations

    9

    h-index

  4. HF
    Hongbo Fu

    City University of Hong Kong, Hong Kong SAR China

    8 publications · 319 citations

    8

    h-index

  5. BG
    Baining Guo

    Microsoft Research Asia (China), China

    6 publications · 904 citations

    6

    h-index

1–5 of 402

Venues

  1. ACM Transactions on Graphics

    TOG · 41 publications · 4K citations

    28

    h-index

  2. Computer Graphics Forum

    25 publications · 1.2K citations

    19

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 11 publications · 639 citations

    10

    h-index

  4. The Visual Computer

    3 publications · 180 citations

    3

    h-index

  5. International Journal of Shape Modeling

    IJSM · 2 publications · 77 citations

    2

    h-index

1–5