Interactive Mesh Editing

Interactive Mesh Editing is a mesh editing paradigm that enables real-time user-driven deformation and manipulation of 3D polygonal or polyhedral meshes through direct or indirect input, distinguished from automated or batch-processing methods by its emphasis on immediate visual feedback and iterative, human-in-the-loop control.

82

Publications

4.9K

Citations

206

Authors

104

Institutions

Publications per year

2017–2026

5

Authors

206

  1. BG
    Baining Guo

    Microsoft Research Asia (China), China

    6 publications · 904 citations

    6

    h-index

  2. DC
    Daniel Cohen‐Or

    Tel Aviv University, Israel

    6 publications · 579 citations

    6

    h-index

  3. OS
    Olga Sorkine

    New York University, United States

    6 publications · 552 citations

    6

    h-index

  4. KZ
    Kun Zhou

    Zhejiang University, China

    6 publications · 904 citations

    6

    h-index

  5. AN
    Andrew Nealen

    Technische Universität Berlin, Germany

    5 publications · 361 citations

    5

    h-index

1–5 of 206

Venues

  1. ACM Transactions on Graphics

    TOG · 17 publications · 1.6K citations

    15

    h-index

  2. Computer Graphics Forum

    10 publications · 483 citations

    10

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 4 publications · 260 citations

    4

    h-index

  4. Eurographics

    Repository · 2 publications · 33 citations

    2

    h-index

  5. Computers & Geosciences

    CAGEO · 2 publications · 43 citations

    2

    h-index

1–5